If the game would run like it use to it would be more popular than CS:GO but if a simple player downloads a game on win VISTA+ and runs it on a GOOD computer without manipulating with the system, command or files in CS folder he will receve about 30 fps. they have ruined FPS and comunnication in a co-op game so people transfer -.- all the exploits are supported by funs on METAMOD becouse steam has no intrest. ITS THE HISTORY OF FPS GAMING!!!!ġ00k of non steam coppies every day playing the guy is making at least $5k a week just from masterserver, I know that steam wants to transfer thouse player on to CS:GO where you have to pay for everything.ĭont forget that the only reason CS 1.6 is dieing is becouse of updates that steam has relesed 3 years ago togever with a new CS:GO. IT all begun there all the new games are more or less based on HL1. For multiple valid reasons, Valve doesn't release this for people to play where one of them is the threat of hacking.ITS a clasic fps game that should be treaded like a antic. At least in the case of "Dota 2" it isn't that it is technically impossible to support (one can make a local server to play with yourself in practice-bot games) but the architecture is predicated on "only trust the server, never trust the clients". To actually rig a game to show you everything or alter the damage dealt and received and other shenanigans would require taking over the server software.Ī weakness in this architecture is that features like a "Stand Alone LAN Server" tricky if not impossible. This is either interfering with bandwidth to slow down commands going in and out or outright dropping or losing commands due to ISP dropping traffic as a countermeasure. In this architecture hacking is reduced to "interference" where DDOS is the easiest and most common. As an added layer of "security" the server only tells each of the 10 clients on the information they need updated. Last updated on 2 Similar sites Category N/A Global Rank 20509 Rank in 1 month 4. Those "subtracted" values come from the server and never either client. Site is running on IP address 82.146.33.51, host name (Moscow Russia ) ping response time 13ms Good ping. Since the server knows that TargetMM is actually PlayerMM it issues a "Client-PlayerMM subtract hp, add debuf, etc". The server is the ultimate authority on resolving events: In the previous case, the game server says "Client-PlayerNN: Subtract mana. Instead of a player's client saying "I attacked Sven for 90 damage" the client says "PlayerNN target attack TargetMM". I honestly don't know.I need more detail before I believe "CS:GO" has hacking problems.Īnyway.most modern online multiplayer games use an architecture that is "client-command/server-update".Įxample: When a player does something, the command is given the server instead of the action. Side question: Does "CS:GO" really have problems with hacking or the game play just "brutal"? Extreme plays and extraordinary measures are more rewarded than conservative, safe playing in that kind of game.
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